It's one thing to fail to comment on the inherent absurdity of what Lara goes through, and another still to actively force a blandly grim mood over the top of all that squirrel-bothering, avalanche-surfing, ancient ruin-devastating and climbing around pirate ships embedded into an underground cliff-face. I have no strong feelings about the actual writing one way or another, but the tone of its presentation is the issue. I want Rise Of The Tomb Raider's great outdoors challenge, partly because it's a beautiful place to be, partly because the game does a grand job of making a complex control set feel fluid and rewarding, partly because its protagonist comes across as capable and hardy in a way a beefy man with a gun rarely does, but I don't want its plot. Fortunately, the Endurance Mode DLC turned out to be game I wanted. RISE OF THE TOMB RAIDER TRAINER SAVE FILE PCIt's nice to not have yet another BrawnMan in the middle of my screen, sure, but for me it's the idea of vaguely puzzley, vaguely sandboxy adventures in a not-too-fantastical wilderness which appeals.Įnthused by Adam's review, I picked up the PC version, but it wasn't long before I was hissing through my teeth at the bad balance of impossible escapes from death, relentlessly dour and earnest tone, mechanically-delivered dialogue and preposterous animal-massacre-based-crafting (because, once again, Lara had gone on an incredibly dangerous adventure without packing anything more than a glowstick and the first option you get if you type 'bow and arrow' into Amazon then sort by Price: Low To High). I wanted to play Rise of the Tomb Raider more than I realised I did.
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